Game producer.

Welcome!

My name is Nicole Stocks, and I’m a game producer with a focus in agile and software projects. In 2023, I graduated from Michigan State University with a Bachelor of Arts in Games and Interactive Media and a minor in Game Design and Development. In my studies, I worked with a variety of cross-functional teams on software projects with timelines ranging from three weeks to semesters long.

I have always been passionate about pulling team members together to facilitate teamwork and open communication whether it’s in game design or other leadership scenarios. As a game producer, I aspire to give people the voice that they deserve when working in teams to make sure that everyone’s ideas are heard. Through the development of organizational skills and effective communication, I continue to push myself everyday to be the best leader that I can be.

I am currently seeking game production opportunities!

✉ stocksni@msu.edu
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Recent Projects.

Cirro.

Cirro is a 3D adventure exploration game in which the player utilizes the magic of wind to traverse floating islands and solve puzzles in order to restore a shattered world.

During this senior capstone project, I produced a team of 10 students and worked with project mentors from Rockstar Games over a period of 18 weeks. Cirro won “Best Aesthetic” at the MSU Spring GameDev Showcase.

Sneakeasy.

Sneakeasy is a 2D, side-scrolling, stealth platformer in which you play as a thief completing a heist in a 1920s, retro-futuristic world while using parkour movements and EMP grenades to evade robotic guards.

As the producer of this 60-person, student-led game studio, I oversaw team leads and managed scope decisions and project timelines during the 15-week project.

Screen Tear.

Screen Tear is a UI-based real-time strategy game where you play as an AI who must guide four survivors out of a deteriorating facility while managing resources like power and oxygen.

As the producer, I collaborated with a team of 8 interdisciplinary students to make the game over a 15 week development period.

Knight by Night.

Knight by Night is a 2D adventure game where you play as a knight who enters dreams to help villagers fight their fears.

Knight by Night is the first project created by MSU’s Spartasoft Studio, a student-led game studio. I helped lead the team of 30 students as both the design director and art director.